Materials
Simple materials, node materials and textures.
Simple materials
Every mesh has a Material block in Details. The simplest option is Simple (values below): base color, metallic, roughness and emission, right there in Details.
Node materials
Like in Unreal, a shared material is a graph with an Output node (Base Color, Metallic, Roughness, Emissive, Opacity and Normal) and nodes such as Color, Scalar, Texture (with tiling), Normal Map, Multiply, Add and Lerp.
- Create one with + New → Material in the Content Browser.
- Open it with Edit Graph… in Details, or double-click it in the Materials folder.
- Convert to Node Material turns a simple material into a graph.
The preview is 3D and uses the real material (textures, normal map, shine, emission) on a sphere, cube, cylinder, plane or torus. Drag it to turn it.
Working with graphs
These controls work in every graph in Omnion (materials, logic, sound, geometry):
- The node search on the side has groups with icons and colors and explains each node. Click a node or drag it into the graph.
- Click a node to select it; Shift+click adds or removes it from the selection.
- Drag on the background to draw a lasso (Shift adds, Ctrl removes; Alt draws a rectangle). The right or middle button moves the view.
- Grab a wire near one end to move it to another pin, or drop it in empty space to remove it.
- Delete removes and Ctrl+D duplicates the selection.
Textures
Put PNG or JPG files in assets/textures (with Import… or by dragging them onto the window). Drop a texture onto an object to make a material with it, or onto a material graph to create a Texture node.