Your first scene
Build a small level, add a player, give things materials and play it — in about ten minutes.
This walkthrough builds a tiny playable level. You’ll place shapes, move around the viewport, add a player, make a material and press Play.
1. Start a new scene
Open File → New Scene. You get an empty level with a floor, a light and a camera. The Outliner on the left lists everything in the scene; the Details panel on the right shows the selected object.
2. Place some shapes
In the Select mode, the Place Actors panel has shapes, lights, cameras, the player and effects. Drag a Cube into the viewport: it lands on top of whatever is under the mouse.
- Press W to move, E to rotate and R to scale. Drag the arrows to move along one axis, or the small squares to move on a plane.
- Hold Alt while dragging to duplicate.
- Turn on grid snapping in the viewport toolbar to line things up.
Make a few platforms and a ramp. The level kit has Ramp, Stairs, Arch, Doorway and Window Wall pieces too.
3. Look around
Hold the right mouse button and use WASD to fly, with Q and E to go down and up. F frames the selected object. Every control is in Viewport and navigation.
4. Add a player
Drag the Player from Place Actors onto the floor. In Details, choose first person or third person. The player already has the tag Player, which logic uses to recognise it.
5. Give it a material
In the Content Browser, click + New → Material. Double-click the new material to open its graph, change Base Color on the Output node and save with Ctrl+S. Drag the material from the Content Browser onto a cube. See Materials for textures and node graphs.
6. Press Play
Click Play (or Alt+P). Click the viewport to control the player: WASD to move, the mouse to look, Shift to run and Space to jump. Esc stops the game and everything goes back to how it was before you pressed Play.
7. Save
File → Save (Ctrl+S) saves the scene in your project’s scenes folder.
Next steps
- Make things happen with scripts and logic graphs: open doors, collect coins, keep score.
- Add sound and particles.
- Package your game so others can play it.