Building worlds

Particles

Fire, smoke, sparks and more with the Particle System component.

The Particle System component works like Niagara or Shuriken. Start from a template in the Effects folder: Fire, Smoke, Sparks, Magic, Fountain, Rain, Snow, Explosion and Dust.

Settings

GroupSettings
EmissionRate, burst, loop
ShapePoint, sphere, disc or box
ParticlesLifetime, speed, direction and spread
ForcesGravity and drag
LookSize, color and opacity from birth to death, glow (with bloom), additive or normal blending

Particles play in the editor while you build, and start from zero when you press Play. Save a tuned effect as a Particle System asset to reuse it.