The editor
Viewport and navigation
Camera controls, gizmos, selection, views and view modes.
Camera
The camera works like Unreal’s:
| Input | Action |
|---|---|
| Right mouse + WASD | Fly (Q/E down and up; the wheel changes the speed) |
| Alt + left mouse | Orbit |
| Alt + right mouse | Zoom |
| Middle mouse | Pan |
| Mouse wheel | Move forward and back |
| F | Frame the selection |
| Arrow keys | Move |
Gizmos
- Q select, W move, E rotate, R scale (Space cycles through them).
- Drag an arrow to move along one axis, or a square to move on a plane.
- Hold Alt while dragging to duplicate what you’re moving.
- Switch between world and local axes with Ctrl+`.
- Grid, angle and scale snapping are in the viewport toolbar.
Selection
Click an object, or the icon of a light or camera. Drag in empty space to draw a selection rectangle.
Views and modes
- Perspective and the orthographic views: top, bottom, front, back, left and right (Alt+G/J/H/K).
- View modes: Lit, Unlit, Lighting Only and Wireframe (Wireframe on desktop only).
- G hides the editor helpers so you see the game view.
- View → Collision shows the collision shapes.