The editor

Viewport and navigation

Camera controls, gizmos, selection, views and view modes.

Camera

The camera works like Unreal’s:

InputAction
Right mouse + WASDFly (Q/E down and up; the wheel changes the speed)
Alt + left mouseOrbit
Alt + right mouseZoom
Middle mousePan
Mouse wheelMove forward and back
FFrame the selection
Arrow keysMove

Gizmos

  • Q select, W move, E rotate, R scale (Space cycles through them).
  • Drag an arrow to move along one axis, or a square to move on a plane.
  • Hold Alt while dragging to duplicate what you’re moving.
  • Switch between world and local axes with Ctrl+`.
  • Grid, angle and scale snapping are in the viewport toolbar.

Selection

Click an object, or the icon of a light or camera. Drag in empty space to draw a selection rectangle.

Views and modes

  • Perspective and the orthographic views: top, bottom, front, back, left and right (Alt+G/J/H/K).
  • View modes: Lit, Unlit, Lighting Only and Wireframe (Wireframe on desktop only).
  • G hides the editor helpers so you see the game view.
  • View → Collision shows the collision shapes.